![]() Run SteamVR, with only devices from your HMD's tracking system powered on.Example: if you're using the Rift with Vive trackers and you bump a Vive lighthouse, or if the calibration has just drifted a little, you likely don't need to run this step, but if you bump an Oculus sensor you will (after running Oculus guardian setup again). This doesn't need to be run if your HMD's play space hasn't changed since last time you copied it. move a sensor), and occasionally as the calibration drifts over time (consumer VR tracking isn't perfectly stable), you'll need to run a calibration:Ĭopy the chaperone/guardian bounds from your HMD's play space. ![]() ![]() The user interface has been upgraded since then the calibration is now done via a SteamVR dashboard menu, and there's much more configurability.Īs part of first time setup, or when you make a change to your space (e.g. You may find the answer to your question in the wiki.Ī quick video of how this works using an old version (~v0.3) is available at. There is a community of a few thousand on Discord and a newer community on Reddit. It's theoretically possible to work around this in software but as far as I know it hasn't been done as it would require a fair amount of reverse engineering effort.
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